![]() Each individual aerial attack for every character has a specific auto-cancelling window (or lack thereof) that can be memorized and practiced. Most aerial attacks can be auto-cancelled during both the first few frames and the last few frames of the attack's animation however, some attacks do not have an initial auto-cancel window, a late auto-cancel window, or even both. If the command for the aerial to enter landing lag is never called for, the aerial will always auto-cancel although this is extremely uncommon. If an aerial does not have a late auto-cancel window or if the late auto-cancel window occurs after the animation has ended, the character will enter their normal landing animation once the aerial's animation has finished ( interruptibility does not affect this). If an aerial does not have an initial auto-cancel window, the character will enter their aerial landing animation as soon as the aerial begins (if they land). This is known as the late auto-cancel window. When this command is disabled, the character will then enter their normal landing animation for the rest of the aerial's duration. ![]() The period of time before this command is called for is known as the initial auto-cancel window. Instead, they will enter their normal landing animation and the game has to call for a command in order to enable the aerial to enter its landing animation. When an aerial is performed, it will not immediately make the player go into their aerial landing animation if they land. 5 List of characters who can auto-cancel all aerials in a short hop.
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